Archives of Acoustics, 40, 2, pp. 205–211, 2015

Real-Time Acoustic Phenomena Modelling for Computer Games Audio Engine

Bartłomiej MIGA
Faculty of Computer Science, Electronics and Telecommunications, AGH University of Science and Technology, Kraków

Bartosz ZIÓŁKO
Faculty of Computer Science, Electronics and Telecommunications, AGH University of Science and Technology, Kraków Techmo, Kraków

This article presents an efficient method of modelling acoustic phenomena for real-time applications such as computer games. Simplified models of reflections, transmission, and medium attenuation are described along with assessments conducted by a professional sound designer. The article introduces representation of sound phenomena using digital filters for further digital audio processing.
Keywords: sound reflection; transmission; attenuation; real-time audio processing.
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Copyright © Polish Academy of Sciences & Institute of Fundamental Technological Research (IPPT PAN).


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DOI: 10.1515/aoa-2015-0023